Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Hardware assisted volume rendering of unstructured grids by incremental slicing
Proceedings of the 1996 symposium on Volume visualization
Fast rendering of complex environments using a spatial hierarchy
GI '96 Proceedings of the conference on Graphics interface '96
ACM Transactions on Computer-Human Interaction (TOCHI)
Opacity-weighted color interpolation, for volume sampling
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A fast volume rendering algorithm for time-varying fields using a time-space partitioning (TSP) tree
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A two-step approach for interactive pre-integrated volume rendering of unstructured grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Time-critical multiresolution volume rendering using 3D texture mapping hardware
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
Splatting Errors and Antialiasing
IEEE Transactions on Visualization and Computer Graphics
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Transfer Function Based Adaptive Decompression for Volume Rendering of Large Medical Data Sets
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
IEEE Transactions on Visualization and Computer Graphics
Sparse PDF maps for non-linear multi-resolution image operations
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Pre-integrated volume rendering for multi-dimensional transfer functions
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Virtual reality for skin exploration
Proceedings of the Virtual Reality International Conference: Laval Virtual
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We propose a novel method to improve the quality of multi-resolution visualizations. We reduce aliasing artifacts by approximating the data distribution with a Gaussian basis function at each level of detail for more accurate rendering at coarser levels of detail. We then show an efficient implementation of our novel Gaussian based approximation scheme and show its superiority using numerical tests and compelling renderings.