Computer technologies for 3D video delivery for home entertainment
CompSysTech '08 Proceedings of the 9th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing
Mobile 3DTV technology demonstrator based on OMAP 3430
DSP'09 Proceedings of the 16th international conference on Digital Signal Processing
Analysis on the spectrum of a stereoscopic 3-D image and disparity-adaptive anti-aliasing filter
IEEE Transactions on Circuits and Systems for Video Technology
Antialiasing for automultiscopic 3D displays
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Stereo/multiview picture quality: Overview and recent advances
Image Communication
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A new type of three-dimensional (3-D) display recently introduced on the market holds great promise for the future of 3-D visualization, communication, and entertainment. This so-called automultiscopic display can deliver multiple views without glasses, thus allowing a limited "look-around" (correct motion-parallax). Central to this technology is the process of multiplexing several views into a single viewable image. This multiplexing is a complex process involving irregular subsampling of the original views. If not preceded by low-pass filtering, it results in aliasing that leads to texture as well as depth distortions. In order to eliminate this aliasing, we propose to model the multiplexing process with lattices, find their parameters and then design optimal anti-alias filters. To this effect, we use multidimensional sampling theory and basic optimization tools. We derive optimal anti-alias filters for a specific automultiscopic monitor using three models: the orthogonal lattice, the nonorthogonal lattice, and the union of shifted lattices. In the first case, the resulting separable low-pass filter offers significant aliasing reduction that is further improved by hexagonal-passband low-pass filter for the nonorthogonal lattice model. A more accurate model is obtained using union of shifted lattices, but due to the complex nature of repeated spectra, practical filters designed in this case offer no additional improvement. We also describe a practical method to design finite-precision, low-complexity filters that can be implemented using modern graphics cards.