A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs
IEEE Transactions on Visualization and Computer Graphics
A Four-step Camera Calibration Procedure with Implicit Image Correction
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Misperceptions in stereoscopic displays: a vision science perspective
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3D
Proceedings of the 16th International Conference on 3D Web Technology
Kinect-based augmented reality projection with perspective correction
ACM SIGGRAPH 2011 Posters
Robust depth camera based eye localization for human-machine interactions
KES'11 Proceedings of the 15th international conference on Knowledge-based and intelligent information and engineering systems - Volume Part I
Accurate and practical calibration of a depth and color camera pair
CAIP'11 Proceedings of the 14th international conference on Computer analysis of images and patterns - Volume Part II
6D hands: markerless hand-tracking for computer aided design
Proceedings of the 24th annual ACM symposium on User interface software and technology
American sign language recognition with the kinect
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Tracking of Fingertips and Centers of Palm Using KINECT
CIMSIM '11 Proceedings of the 2011 Third International Conference on Computational Intelligence, Modelling & Simulation
Depth perception: a major issue in medical AR: evaluation study by twenty surgeons
MICCAI'06 Proceedings of the 9th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
RGB-D mapping: Using Kinect-style depth cameras for dense 3D modeling of indoor environments
International Journal of Robotics Research
Reducing interference between multiple structured light depth sensors using motion
VR '12 Proceedings of the 2012 IEEE Virtual Reality
Joint Depth and Color Camera Calibration with Distortion Correction
IEEE Transactions on Pattern Analysis and Machine Intelligence
An affordable stereoscopic 3D augmented reality system for life-like interaction
Proceedings of the 10th European Conference on Visual Media Production
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A Human-machine interaction system requires precise information about the user's body position, in order to allow a natural 3D interaction in stereoscopic augmented reality environments, where real and virtual objects should coherently coexist. The diffusion of RGB-D sensors seems to provide an effective solution to such a problem. Nevertheless, the interaction with stereoscopic 3D environments, in particular in peripersonal space, requires a higher degree of precision. To this end, a reliable calibration of such sensors and an accurate estimation of the relative pose of different RGB-D and visualization devices are crucial. Here, robust and straightforward procedures to calibrate a RGB-D camera, to improve the accuracy of its 3D measurements, and to co-register different calibrated devices are proposed. Quantitative measures validate the proposed approach. Moreover, calibrated devices have been used in an augmented reality system, based on a dynamic stereoscopic rendering technique that needs accurate information about the observer's eyes position.