Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Misperceptions in stereoscopic displays: a vision science perspective
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Precise Depth Perception in Projective Stereoscopic Display
ICYCS '08 Proceedings of the 2008 The 9th International Conference for Young Computer Scientists
Depth judgment measures and occluding surfaces in near-field augmented reality
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
ADNTIIC'10 Proceedings of the First international conference on Advances in new technologies, interactive interfaces, and communicability
Making of Who Cares? HD Stereoscopic Free Viewpoint Video
CVMP '11 Proceedings of the 2011 Conference for Visual Media Production
Disparity-Aware Stereo 3D Production Tools
CVMP '11 Proceedings of the 2011 Conference for Visual Media Production
DepthArtist: a stereoscopic 3D conversion tool for CG animation
Proceedings of the 9th European Conference on Visual Media Production
Journal of Visual Communication and Image Representation
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The recent spread of technologies for 3D stereoscopic visualization gave inspiration to the development of new augmented reality systems, which are able to take advantage of such techniques. Nevertheless, some constraints that limit the natural use of these systems have not yet been resolved. One above all, the possibility for the observer to move freely in front of the 3D monitor, which causes a wrong depth and shape perception of virtual objects. Such distortions may also cause fatigue and visual stress while using entertainment applications, and can have serious implications in those fields where a veridical perception of the scene is required, as in augmented reality applications. Using an innovative technique developed by our group for rendering stereoscopic 3D environments, here we describe the augmented reality system that we developed. The system, based on off-the-shelf components available at low cost, is able to return to the viewer a natural perception, allowing an interaction with the virtual objects that faithfully reproduces, as much as possible, that with the real ones.