Proceedings of the 25th annual conference on Computer graphics and interactive techniques
TELEPORT— towards immersive copresence
Multimedia Systems - Special issue on video content based retrieval
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Physiological reaction as an objective measure of presence in virtual environments
Physiological reaction as an objective measure of presence in virtual environments
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Understanding performance in coliseum, an immersive videoconferencing system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Ensuring Color Consistency across Multiple Cameras
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
ENCARA2: Real-time detection of multiple faces at different resolutions in video streams
Journal of Visual Communication and Image Representation
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
3D deformable face tracking with a commodity depth camera
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Editorial: Foreword to special section on augmented reality
Computers and Graphics
Multiple structured light-based depth sensors for human motion analysis: a review
IWAAL'12 Proceedings of the 4th international conference on Ambient Assisted Living and Home Care
Virtual director technology for social video communication and live event broadcast production
Proceedings of the 21st ACM international conference on Multimedia
Journal of Visual Communication and Image Representation
Hand shape classification using depth data for unconstrained 3D interaction
Journal of Ambient Intelligence and Smart Environments - Ambient and Smart Component Technologies for Human Centric Computing
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This paper describes an enhanced telepresence system that offers fully dynamic, real-time 3D scene capture and continuous-viewpoint, head-tracked stereo 3D display without requiring the user to wear any tracking or viewing apparatus. We present a complete software and hardware framework for implementing the system, which is based on an array of commodity Microsoft Kinect^T^Mcolor-plus-depth cameras. Contributions include an algorithm for merging data between multiple depth cameras and techniques for automatic color calibration and preserving stereo quality even with low rendering rates. Also presented is a solution to the problem of interference that occurs between Kinect cameras with overlapping views. Emphasis is placed on a fully GPU-accelerated data processing and rendering pipeline that can apply hole filling, smoothing, data merger, surface generation, and color correction at rates of up to 200 million triangles/s on a single PC and graphics board. Also presented is a Kinect-based markerless tracking system that combines 2D eye recognition with depth information to allow head-tracked stereo views to be rendered for a parallax barrier autostereoscopic display. Enhancements in calibration, filtering, and data merger were made to improve image quality over a previous version of the system.