A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Stereo computer graphics
Composition for electrostereoscopic displays
Stereo computer graphics
Human stereopsis, fusion, and stereoscopic virtual environments
Virtual environments and advanced interface design
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Tutorial: Time-Multiplexed Stereoscopic Computer Graphics
IEEE Computer Graphics and Applications
Integrating Flying and Fish Tank Metaphors with Cyclopean Scale
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
A Technique for Precise Depth Representation in Stereoscopic Display
CGI '99 Proceedings of the International Conference on Computer Graphics
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
VR '99 Proceedings of the IEEE Virtual Reality
Dynamic adjustment of stereo display parameters
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Just enough reality: comfortable 3-D viewing via microstereopsis
IEEE Transactions on Circuits and Systems for Video Technology
A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs
IEEE Transactions on Visualization and Computer Graphics
Hi-index | 0.00 |
Stereoscopic display is fundamental to many virtual reality systems. Stereoscopic systems render two perspective views of a scene one for each eye of the user. Ideally the user's visual system combines the stereo image pairs into a single, 3D perceived image. In practice, however, users can have difficulty fusing the stereo image pair into a single 3D image. Researchers have used a number of software methods to reduce fusion problems. We are particularly concerned with the effects of these techniques on stereoscopic HTDs (Head-Tracked Display). In these systems the head is tracked but the display is stationary, attached to a desk, tabletop or wall. This paper comprehensively surveys software fusion techniques. We then geometrically characterize and classify the various techniques and illustrate how they relate to stereoscopic HTD application characteristics.