Foundations of cognitive science
Telepresence, time delay and adaptation
Pictorial communication in virtual and real environments
Pictorial communication in virtual and real environments
A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
Virtual reality technology
Training the Hubble Space Telescope Flight Team
IEEE Computer Graphics and Applications
Quantification of adaptation to virtual-eye location in see-thru head-mounted displays
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
The importance of accurate VR head registration on skilled motor performance
GI '06 Proceedings of Graphics Interface 2006
Presence: Teleoperators and Virtual Environments
WYSIWYF Display: A Visual/Haptic Interface to Virtual Environment
Presence: Teleoperators and Virtual Environments
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Embodiment and telepresence: Toward a comprehensive theoretical framework
Interacting with Computers
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In virtual environments the virtual hand may not always be exactly aligned with the real hand. Such misalignment may cause an adaptation of the users' eye-hand coordination. Further, misalignment may cause a decrease in manipulation performance compared to aligned conditions. This experimental study uses a prism-adaptation paradigm to explore visuomotor adaptation to misaligned virtual hand position. Participants were immersed in an interactive virtual environment with a deliberately misaligned virtual hand position (a lateral shift of 10 cm). We carried out pointing tests with a nonvisible hand in the real world before (pretest) and after (posttest) immersion in the virtual world. A comparison of preand post-tests revealed aftereffects of the adaptation of eye-hand coordination in the opposite direction of the lateral shift (negative aftereffects). The magnitude of the aftereffect was 20% under stereoscopic viewing conditions. However, decreased manipulation performance in VE (speed/accuracy) during the immersion with misaligned hand conditions was not found.