A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Priority rendering with a virtual reality address recalculation pipeline
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Digital Image Warping
MHVR '94 Selected papers from the First International Conference on Hypermedia, Multimedia, and Virtual Reality: Models, Systems, and Applications
An interactive graphics display architecture
VRAIS '93 Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium
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An address recalculation pipeline used in conjunction with image composition enables the profitable technique of prioritized rendering to be employed in virtual reality applications. These techniques however require the use of large amounts of fast static memory. Aliasing is also introduced in the system and must be removed with special anti-aliasing hardware. The demands on the display memory are quite severe and an unusual memory architecture and addressing scheme are employed to meet those demands. This results in the required performance and excellent memory efficiency while requiring relatively few components. The system provides far better performance at a lower cost than high-end conventional graphics computer systems running virtual reality applications.