Graphics in Computational Paleontology
IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
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EGVE '03 Proceedings of the workshop on Virtual environments 2003
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2006 Courses
Modern approaches to augmented reality
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
iLamps: geometrically aware and self-configuring projectors
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Digital Human Modeling
Color enhancement for rapid prototyping
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Hi-index | 4.10 |
While dinosaur fossils reveal much, they keep us guessing about the original organisms' color, sound, and behavior. For several years, modern paleontologists have used 3D computer graphics to help reconstruct these pieces of the past. Augmented reality leverages this technology to provide an interface that enhances the real world with synthetic supplements. Paleontologists can use AR to present virtual data directly within a real, 3D environment rather than on a flat monitor. This technology's immersiveness can give paleontologists new insights into their research and communicate the results to museum visitors in an exciting and effective way.