Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The virtual round table - a collaborative augmented multi-user environment
Proceedings of the third international conference on Collaborative virtual environments
Aiding Orientation Performance in Virtual Environments with Proprioceptive Feedback
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Table-Top Spatially-Augmented Reality: Bringing Physical Models to Life with Projected Imagery
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Design and Analysis of Experiments
Design and Analysis of Experiments
Presence: Teleoperators and Virtual Environments
Virtual and augmented reality as spatial ability training tools
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
AR interfacing with prototype 3D applications based on user-centered interactivity
Computer-Aided Design
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A prototype augmented reality computer-aided-drawing (AR CAD) prototype aimed at supporting a design detailing and review process has been developed. Utilizing head-mounted displays, AR CAD supports users in manipulating design models with two possible view change mechanisms---observer movement around the virtual object (model) or rotation of the virtual object. Previous studies in scene recognition across views of real objects yielded performances that were better under observer movement conditions, than under object rotation conditions. Based on these studies, it is hypothesized that the perception of 3D designs in an augmented scene from the AR CAD prototype is also better when changing views by observer movement than by model rotation. This study presents an experiment to test this hypothesis, so as to address the question of the appropriate mechanisms for view change that best support the perception of 3D designs presented in an augmented reality platform. The findings from the experiment suggest that an individual's perception of 3D designs in an augmented scene from AR CAD depends, in part, on the type of view change, showing that performance was better after observer movement than after model rotation.