VR and spatial awareness in disabled children
Communications of the ACM
Desktop virtual reality for the enhancement of visualization skills
Journal of Educational Multimedia and Hypermedia
Cognitive and gender factors influencing navigation in a virtual environment
International Journal of Human-Computer Studies
Three dimensional spatial memory and learningin real and virtual environments
Spatial Cognition and Computation
View changes in augmented reality computer-aided-drawing
ACM Transactions on Applied Perception (TAP)
Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces: An Introduction
Presence: Teleoperators and Virtual Environments
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Design of augmented reality for collaboration
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
An observational study of children interacting with an augmented story book
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Evaluating the effectiveness of orientation indicators with an awareness of individual differences
ACM Transactions on Applied Perception (TAP)
Augmenting spatial skills with mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AMERICAN-MATH'12/CEA'12 Proceedings of the 6th WSEAS international conference on Computer Engineering and Applications, and Proceedings of the 2012 American conference on Applied Mathematics
Creating interactive physics education books with augmented reality
Proceedings of the 24th Australian Computer-Human Interaction Conference
Learning Molecular Structures in a Tangible Augmented Reality Environment
International Journal of Virtual and Personal Learning Environments
Impact of an augmented reality system on students' motivation for a visual art course
Computers & Education
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Virtual reality (VR) and augmented reality (AR -- overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to study different components of human behaviour and cognitive processes. One aspect of human cognition that has been frequently studied using VR technology is spatial ability. Research ranges from training studies that investigate whether and/or how spatial ability can be improved by using these new technologies to studies that focus on specific aspects of spatial ability for which VR is an efficient investigational tool. In this paper we first review studies that used VR technologies to study different aspects of spatial ability. Then results and findings will be presented from one of the first large-scale studies (215 students) that investigated the potential of an AR application to train spatial ability.