Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Motivation Techniques in eLearning
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Augmented reality navigation systems
Universal Access in the Information Society
Virtual and augmented reality as spatial ability training tools
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
International Journal of Human-Computer Studies
A mobile markerless AR system for maintenance and repair
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Preliminary Evaluation on User Acceptance of the Augmented Reality Use for Education
ICCEA '10 Proceedings of the 2010 Second International Conference on Computer Engineering and Applications - Volume 02
Impact of podcasting on student motivation in the online learning environment
Computers & Education
Augmented reality technologies, systems and applications
Multimedia Tools and Applications
Exploring the Benefits of Augmented Reality Documentation for Maintenance and Repair
IEEE Transactions on Visualization and Computer Graphics
Cross-Organizational Collaboration Supported by Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
ARiSE: augmented reality in school environments
EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
An Augmented Reality Environment for Astronomy Learning in Elementary Grades: An Exploratory Study
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
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In this paper, the authors show that augmented reality technology has a positive impact on the motivation of middle-school students. The Instructional Materials Motivation Survey (IMMS) (Keller, 2010) based on the ARCS motivation model (Keller, 1987a) was used to gather information; it considers four motivational factors: attention, relevance, confidence, and satisfaction. Motivational factors of attention and satisfaction in an augmented-reality-based learning environment were better rated than those obtained in a slides-based learning environment. When the impact of the augmented reality system was analyzed in isolation, the attention and confidence factors were the best rated. The usability study showed that although this technology is not mature enough to be used massively in education, enthusiasm of middle-school students diminished most of the barriers found.