Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Modeling and simulation: linking entertainment and defense
Modeling and simulation: linking entertainment and defense
Navigating in Natural Environments: A Virtual Environment Training Transfer Study
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Virtual environments for geographic visualization: potential and challenges
Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management
Learning relative directions between landmarks ina desktop virtual environment
Spatial Cognition and Computation
IEEE Computer Graphics and Applications
Transfer of Spatial Knowledge from Virtual to Real Environments
Spatial Cognition II, Integrating Abstract Theories, Empirical Studies, Formal Methods, and Practical Applications
IEEE Transactions on Visualization and Computer Graphics
Virtual and augmented reality as spatial ability training tools
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Path Reproduction Tests Using a Torus Treadmill
Presence: Teleoperators and Virtual Environments
Telepresence techniques for controlling avatar motion in first person games
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
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