Learning relative directions between landmarks ina desktop virtual environment

  • Authors:
  • William S. Albert;Ronald A. Rensink;Jack M. Beusmans

  • Affiliations:
  • Department of Geography, Boston University, Boston, MA, U.S.A./ Cambridge Basic Research, Nissan Research and Development, Inc., Cambridge, MA, U.S.A.;Cambridge Basic Research, Nissan Research and Development, Inc., Cambridge, MA, U.S.A.;Cambridge Basic Research, Nissan Research and Development, Inc., Cambridge, MA, U.S.A.

  • Venue:
  • Spatial Cognition and Computation
  • Year:
  • 1999

Quantified Score

Hi-index 0.00

Visualization

Abstract

This study presents two experiments that examine howindividuals learn relative directions betweenlandmarks in a desktop virtual environment. Subjectswere presented snapshot images of different virtualenvironments containing distinguishing landmarks anda road network. Following the presentation of eachvirtual environment, subjects were given a relativedirection test. The relative direction test involvedindicating the direction of hidden landmarks fromdifferent vantage points in the environment. Half ofthese vantage points were presented during thelearning phase, while the other half were novel.Results showed that subjects learned relativedirections between landmarks equally well when sceneswere presented in either a sequential or random order.Furthermore, viewing a configuration of landmarks ina desktop virtual environment from multipleperspectives produced a viewpoint dependentrepresentation in memory. Subjects had significantlygreater response times for new viewing perspectives,as compared to previously viewed scenes. Thisviewpoint dependent representation of the environmentpersisted despite learning under conditions ofspatio-temporal discontinuity and changes to anenvironmental frame of reference.