User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
ESPranto SDK: an adaptive programming environment for tangible applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Increasing children's social competence through games, an exploratory study
Proceedings of the 8th International Conference on Interaction Design and Children
Installation to teach energy conservation to kids through tangible objects in an outdoor environment
Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia
Family and design in the IDC and CHI communities
Proceedings of the 11th International Conference on Interaction Design and Children
A digital storytelling tool for Arab children
Proceedings of the 14th International Conference on Information Integration and Web-based Applications & Services
Tangible user interfaces for learning
International Journal of Technology Enhanced Learning
Ghost hunter: parents and children playing together to learn about energy consumption
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
In this paper we describe the design of an educational game for learning about energy and the environment using an interactive board called TagTiles. Learning activities, manipulation of tangible objects and the use of physical activity were combined as elementary components to develop a playful and engaging learning environment in which 8 to 10 year old children could learn independently, whilst also linking these learning activities to their daily behaviors. A contextual environment, RFID tagged cubes, kinetic energy generator, randomization function, and RFID tagged cards were used as basic building blocks for the game environment. The final game was evaluated in a classroom.