Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
Computers as Theatre
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
Editorial: The emerging roles of performance within HCI and interaction design
Interacting with Computers
Beyond clicks and beeps: in pursuit of an effective sound design methodology
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
Using vocal sketching for designing sonic interactions
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Investigating narrative and performative sound design strategies for interactive commodities
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
Towards a conceptual framework to integrate designerly and scientific sound design methods
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Bringing musicality to movement sonification: design and evaluation of an auditory swimming coach
Proceedings of the 8th Audio Mostly Conference
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This paper discusses the relevance of performativity and the need for improvisational methods in sound design for interactive commodities. Both the impact on design methods and on the evaluation of experience prototypes are investigated. Several sound design techniques are proposed that help to exploit performativity and improvisation without compromising on sonic elaboration. In particular, a combination of Foley and realtime control of multisamples and sound processing was used. The analysis of several prototypes which were created in workshop settings, partially in collaboration with industry, provides further insights on the impact of performativity on sonic interaction design and evaluation.