Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lost or Found? A Usability Evaluation of a Mobile Navigation and Location-Based Service
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Designing collaborative games on handheld computers
ACM SIGGRAPH 2003 Sketches & Applications
Traffic encounters and Hocman: associating motorcycle ethnography with design
Personal and Ubiquitous Computing
Entertaining Situated Messaging at Home
Computer Supported Cooperative Work
Using fast interaction to create intense experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Electronic treasure hunt: real-time cooperation type game that uses location information
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Hi-index | 0.00 |
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur social interaction and enhance a mobile gaming experience. In this case, it is a multiplayer game designed to enable passengers in different cars to play against each other during a meeting in traffic. Using such meetings as resource opens new interesting possibilities for novel and engaging mobile experiences. In this paper we present the game concept, the implementation and the possibilities to interact - designed to successfully benefit from the dynamic and vivid mobile context created during a traffic encounter. We also present a technical test and some initial user feedback on the gaming experience.