Analysis of TCP performance over mobile ad hoc networks
Wireless Networks - Selected Papers from Mobicom'99
Traffic Modelling for Fast Action Network Games
Multimedia Tools and Applications
The Road Rager: making use of traffic encounters in a mobile multiplayer game
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
JiST: an efficient approach to simulation using virtual machines: Research Articles
Software—Practice & Experience
A traffic characterization of popular on-line games
IEEE/ACM Transactions on Networking (TON)
An integrated mobility and traffic model for vehicular wireless networks
Proceedings of the 2nd ACM international workshop on Vehicular ad hoc networks
Analysis of factors affecting players' performance and perception in multiplayer games
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
An evaluation of inter-vehicle ad hoc networks based on realistic vehicular traces
Proceedings of the 7th ACM international symposium on Mobile ad hoc networking and computing
ACM Transactions on Computer-Human Interaction (TOCHI)
The capacity of wireless networks
IEEE Transactions on Information Theory
Routing in Sparse Vehicular Ad Hoc Wireless Networks
IEEE Journal on Selected Areas in Communications
Network connectivity of VANETs in urban areas
SECON'09 Proceedings of the 6th Annual IEEE communications society conference on Sensor, Mesh and Ad Hoc Communications and Networks
DV-CAST: a distributed vehicular broadcast protocol for vehicular ad hoc networks
IEEE Wireless Communications
Review: Packet-level traffic analysis of online games from the genre characteristics perspective
Journal of Network and Computer Applications
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In this paper we investigate the possibility of a new type of application, namely multiplayer games, in a Vehicular Ad Hoc Network (VANET) environment. First, we analyze the available empirical data on travel and traffic volume in the United States, and point out the most important challenges that have to be met in order to enable multiplayer games over VANET. We then propose a new paradigm of multiplayer games over VANET, one which utilizes the new, interactive and dynamic VANET environment, while adapting to its inherent constraints.