The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guest Editor's Introduction: Wearable Computing-Toward Humanistic Intelligence
IEEE Intelligent Systems
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AuraMirror: artistically visualizing attention
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Gaze-orchestrated dynamic windows
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Visual resonator: interface for interactive cocktail party phenomenon
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Visual resonator: sight-based auditory experience
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Mixed reality participants in smart meeting rooms and smart home environments
Personal and Ubiquitous Computing
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One of the problems with mediated communication systems is that they limit the user's ability to listen to informal conversations of others within a remote space. In what is known as the Cocktail Party phenomenon, participants in noisy face-to-face conversations are able to focus their attention on a single individual, typically the person they look at. Media spaces do not support the cues necessary to establish this attentive mechanism. We addressed this issue in our design of OverHear, a media space that augments the user's attention in remote social gatherings through computer mediated hearing. OverHear uses an eye tracker embedded in the webcam display to direct the focal point of a robotic shotgun microphone mounted in the remote space. This directional microphone is automatically pointed towards the currently observed individual, allowing the user to OverHear this person's conversations.