Communications of the ACM - Special issue on graphical user interfaces
Informative art: using amplified artworks as information displays
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Designing attentive cell phone using wearable eyecontact sensors
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Explaining effects of eye gaze on mediated group conversations:: amount or synchronization?
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Interacting with groups of computers
Communications of the ACM
Estimating focus of attention based on gaze and sound
Proceedings of the 2001 workshop on Perceptive user interfaces
Auramirror: reflections on attention
Proceedings of the 2004 symposium on Eye tracking research & applications
OverHear: augmenting attention in remote social gatherings through computer-mediated hearing
CHI '05 Extended Abstracts on Human Factors in Computing Systems
eyeLook: using attention to facilitate mobile media consumption
Proceedings of the 18th annual ACM symposium on User interface software and technology
Visual resonator: interface for interactive cocktail party phenomenon
CHI '06 Extended Abstracts on Human Factors in Computing Systems
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We present AuraMirror, a system that visualizes virtual windows of attention: the commodity of visual attention people exchange during interactions in small groups. AuraMirror acts as a dynamic 'painting' that passively gathers and displays attentional data by superimposing auras over each viewer's head in a real time video mirror. This permits users to see how they distribute their attention in group interactions, and the effect of interruption on this process. Finally, we describe how AuraMirror can be extended to model attention among both participants and ubiquitous devices.