The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tools of contextualization: extending the classroom to the field
Proceedings of the 2005 conference on Interaction design and children
The literacy fieldtrip: using UbiComp to support children's creative writing
Proceedings of the 2006 conference on Interaction design and children
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Hi-index | 0.00 |
We have developed a "virtual time machine" for edutainment, which needs only commercially available mobile phones. In reality, the system just shows graphical images of a past scene within a given area, viewing from the location given by GPS and with arbitrary viewing angles. Users can virtually explore the past world with it. We applied it to junior high school students. They virtually visited a world of 1938, when a landslide disaster occurred. They were able to directly compare now and the past. In this paper, the design approach and evaluation of our edutainment practice are given. Our system raised students' motivations.