Wireless Coyote: a computer-supported field trip
Communications of the ACM - Special issue on technology in K–12 education
3D graphics formats and conversions
Computing in Science and Engineering
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Will Wireless Gaming Be a Winner?
Computer
Past Viewer: Development of Wearable Learning System for History Education
ICCE '02 Proceedings of the International Conference on Computers in Education
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
uLearn: Facilitating Ubiquitous Learning through Camera Equipped Mobile Phones
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Tools of contextualization: extending the classroom to the field
Proceedings of the 2005 conference on Interaction design and children
The literacy fieldtrip: using UbiComp to support children's creative writing
Proceedings of the 2006 conference on Interaction design and children
A virtual agent based mobile 3D game with mascot capsule Micro3D API
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History
Transactions on Edutainment II
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KEI-Time Traveller is a kind of virtual time machine that merely requires the use of commercially available GPS phones. In reality, KEI-Time Traveller shows graphical images of a virtual past scene within a given area as viewed from the current location and with arbitrary viewing angles. Users can virtually explore the past world using this system. We applied it to junior high school students, twice. They virtually visited a world of 1938, when a severe landslide disaster occurred, but the designs of interaction with the virtual past world differed between the two fieldwork trials. By comparing the results, we discuss the design of the interaction and its effects on the fieldwork.