Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Giveaway wireless sensors for large-group interaction
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Balancing virtual and real interactions in mobile learning
International Journal of Mobile Learning and Organisation
An investigation of the smartphone user's in-game purchase intention
International Journal of Mobile Communications
Hi-index | 4.10 |
Computer games, whether played on a PC or a console, are among the most commercially successful applications. Now, companies from various sectors of the computer industry are hoping to transfer this success to a smaller stage: cellular phones, PDAs, and other wireless handheld devices. Boosting this effort is the advent in mobile devices of faster processors, color screens, better sound, and improved input-command features, all of which have elevated mobile gaming to near-console quality. Game designers are trying to develop appropriate content and quality levels for handheld devices and various target demographics. The paper discusses new approaches.