Pirates: proximity-triggered interaction in a multi-player game
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Will Wireless Gaming Be a Winner?
Computer
Techniques for interactive audience participation
ACM SIGGRAPH 2002 conference abstracts and applications
Indoor geolocation science and technology
IEEE Communications Magazine
Battery-free Wireless Identification and Sensing
IEEE Pervasive Computing
DJs' perspectives on interaction and awareness in nightclubs
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Experiences and directions in pushpin computing
IPSN '05 Proceedings of the 4th international symposium on Information processing in sensor networks
WICON '06 Proceedings of the 2nd annual international workshop on Wireless internet
An Interactive Music Environment for Large Groups with Giveaway Wireless Motion Sensors
Computer Music Journal
The BikeNet mobile sensing system for cyclist experience mapping
Proceedings of the 5th international conference on Embedded networked sensor systems
Pendaphonics: a tangible pendulum-based sonic interaction experience
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
BikeNet: A mobile sensing system for cyclist experience mapping
ACM Transactions on Sensor Networks (TOSN)
Portable wireless sensors for object usage sensing in the home: challenges and practicalities
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
The design of a portable kit of wireless sensors for naturalistic data collection
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
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We have developed a small, handheld or wearable, wireless motion sensor that sends out a short RF pulse whenever it is jerked. The hardware is minimal, as it mainly includes only a piezoelectric foil accelerometer, a CMOS timer, and a single-transistor 300 MHz RF transmitter. As such, the onboard battery should last for many years, and the cost is low enough (well under US $1. in large quantity) to be given away with a ticket to an event, enabling it to be used to allow individuals to contribute to a large-group, real-time interaction. We discuss results from experiments using this device to explore collaborative music control, and touch on other applications.