Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Citywide: Supporting Interactive Digital Experiences Across Physical Space
Personal and Ubiquitous Computing
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
A Wearable Augmented Reality System Using Positioning Infrastructures and a Pedometer
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Design and Evaluation of a Location-Based Virtual City System for Mobile Phones
SAINT '05 Proceedings of the The 2005 Symposium on Applications and the Internet
SpaceTag: An Overlaid Virtual System and its Applications
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Experiments of entertainment applications of a virtual world system for mobile phones
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Mobile context inference using low-cost sensors
LoCA'05 Proceedings of the First international conference on Location- and Context-Awareness
Open experiments of mobile sightseeing support systems with shared virtual worlds
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
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We have developed a location-aware sightseeing support system for visitors to KOTOHIRAGU Shrine, using only popular mobile phones employing the gpsOne system. Its design is not a map-based navigation system, but a shared virtual world system like multi-player online role-playing games. We conducted an experiment recruiting 29 subjects from real tourists visiting the shrine, who had their own compatible GPS-phones. From the survey, we have found that location-aware sightseeing support system using mobile phones can be accepted by young people, but the generation gap is wider than expected.