Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Communication through virtual active objects overlaid onto the real world
Proceedings of the third international conference on Collaborative virtual environments
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Citywide: Supporting Interactive Digital Experiences Across Physical Space
Personal and Ubiquitous Computing
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Public Applications of SpaceTag and Their Impacts
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
A Wearable Augmented Reality System Using Positioning Infrastructures and a Pedometer
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Design and Evaluation of a Location-Based Virtual City System for Mobile Phones
SAINT '05 Proceedings of the The 2005 Symposium on Applications and the Internet
SpaceTag: An Overlaid Virtual System and its Applications
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Open experiments of mobile sightseeing support systems with shared virtual worlds
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
KOTOHIRAGU NAVIGATOR: an open experiment of location-aware service for popular mobile phones
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
Hi-index | 0.00 |
Using a virtual world system for GPS-phones, we have developed a small RPG-like game to give information to tourists. Comparing with other virtual systems for mobile terminals, the cost of our system is much lower because only phones on the current market are required but no additional devices are needed. The game follows a Japanese famous tale and a player plays as the hero. We recruited twenty subjects and they played it 35 minutes in average. Through evaluation sessions of the system, we have found that the system is highly evaluated as an entertainment system.