Middleware services for pervasive multiplatform networked games

  • Authors:
  • Fernando Trinta;Carlos Ferraz;Geber Ramalho

  • Affiliations:
  • Federal University of Pernambuco, Recife PE, Brazil;Federal University of Pernambuco, Recife PE, Brazil;Federal University of Pernambuco, Recife PE, Brazil

  • Venue:
  • NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
  • Year:
  • 2006

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Abstract

This work in progress paper presents a particular view for future Networked Multiplayer Games. In our point of view, these applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and Mobile Phones, almost anywhere, anytime. These games demand that users playability must be adapted according their context information, such as players location and device. In this document, we call these applications Pervasive Multiplayer Multiplatform Games - PM2G. We present scenarios that show intended characteristics for these games. From these scenarios, we developed two models, an Application and an Usage Model. The former introduces specific PM2G concepts. The latter guides the players' interaction. Finally, we introduce six services that aims to allow PM2G's development and deployment.