FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
MoCA: A Middleware for Developing Collaborative Applications for Mobile Users
IEEE Distributed Systems Online
Towards Situation-Aware Cross-Platform Ubi-Game Development
APSEC '04 Proceedings of the 11th Asia-Pacific Software Engineering Conference
Game space design foundations for trans-reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Middleware services for pervasive multiplatform networked games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
A report on the crossmedia game epidemic menace
Computers in Entertainment (CIE) - Interactive entertainment
Scenarios and Middleware Services for Pervasive Multiplatform Networked Games
PERCOMW '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications Workshops
Survey: Urban pervasive applications: Challenges, scenarios and case studies
Computer Science Review
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Crossmedia games are a genre of pervasive gaming where a single game instance can be played with a variety of heterogeneous devices that support different forms of players' participation and deliver different game experiences. In this article we present the PM2G initiative, a service-oriented architecture aiming to support crossmedia game development and execution. Due to their relevance in this document, content adaptation and interaction adaptation services are discussed in detail. We also present, as a case study, a game called Pervasive Wizards, which is used to validate our architecture. Finally, we present some performance results obtained in our experiments.