Designing visual interfaces: communication oriented techniques
Designing visual interfaces: communication oriented techniques
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
ACM SIGGRAPH 98 Electronic art and animation catalog
Growing up Digital: The Rise of the Net Generation
Growing up Digital: The Rise of the Net Generation
Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development (3rd Edition)
An Algebra for Multidimensional Documents as Abstraction Mechanism for Cross Media Publishing
AXMEDIS '06 Proceedings of the Second International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution
Distributed Systems: Principles and Paradigms (2nd Edition)
Distributed Systems: Principles and Paradigms (2nd Edition)
The Handbook of Blended Learning: Global Perspectives, Local Designs
The Handbook of Blended Learning: Global Perspectives, Local Designs
Middleware services for pervasive multiplatform networked games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
A framework for the development of educational presentation systems and its application
Proceedings of the international workshop on Educational multimedia and multimedia education
The aesthetics of interactive artifacts: thoughts on performative beauty
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
An automated end-to-end lecture capture and broadcasting system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Virtual context based services for support of interaction in virtual worlds
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Soa: principles of service design
Soa: principles of service design
Pervasive media and messaging services for immersive learning experiences
PERCOM '09 Proceedings of the 2009 IEEE International Conference on Pervasive Computing and Communications
ISSEP '10 Proceedings of the 4th International Conference on Informatics in Secondary Schools - Evolution and Perspectives: Teaching Fundamentals Concepts of Informatics
Interconnection of game worlds and physical environments in educational settings
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Task performance vs. learning outcomes: a study of a tangible user interface in the classroom
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
IEEE Spectrum
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Virtual worlds became an appealing and fascinating component of today's internet. In particular, the number of educational providers that see a potential for E-Learning in such new platforms increases. Unfortunately, most of the environments and processes implemented up to now do not exceed a virtual modelling of real-world scenarios. In particular, this paper shows that Second Life can be more than just another learning platform. A flexible and bidirectional link between the reality and the virtual world enables synchronous and seamless interaction between users and devices across both worlds. The primary advantages of this interconnection are a spatial extension of face-to-face and online learning scenarios and a closer relationship between virtual learners and the real world.