3D interactions between virtual worlds and real life in an e-learning community

  • Authors:
  • Ulrike Lucke;Raphael Zender

  • Affiliations:
  • Department of Computer Science, Chair for Complex Multimedia Application Systems, University of Potsdam, Potsdam, Germany;Department of Computer Science, Chair for Complex Multimedia Application Systems, University of Potsdam, Potsdam, Germany

  • Venue:
  • Advances in Human-Computer Interaction
  • Year:
  • 2011

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Abstract

Virtual worlds became an appealing and fascinating component of today's internet. In particular, the number of educational providers that see a potential for E-Learning in such new platforms increases. Unfortunately, most of the environments and processes implemented up to now do not exceed a virtual modelling of real-world scenarios. In particular, this paper shows that Second Life can be more than just another learning platform. A flexible and bidirectional link between the reality and the virtual world enables synchronous and seamless interaction between users and devices across both worlds. The primary advantages of this interconnection are a spatial extension of face-to-face and online learning scenarios and a closer relationship between virtual learners and the real world.