Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Dynamic voice communication support for multiplayer online games
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
MMORPG Player actions: Network performance, session patterns and latency requirements analysis
Multimedia Tools and Applications
Virtual context based services for multiplayer online games to facilitate community participation
Multimedia Tools and Applications
3D interactions between virtual worlds and real life in an e-learning community
Advances in Human-Computer Interaction
Hi-index | 0.00 |
A wide variety of virtual worlds exists today. They embed the user into a virtual reality allowing interaction with the virtual environment and, in case of multiplayer worlds, other users. Our goal is to support these interactions. Therefore we are using virtual parameters to describe the user's virtual context and provide additional services depending on this context. These services can either be included into the virtual world or can be realized using a community portal. In this paper we will introduce the concept of virtual context based services and its fundamentals like the classification of interaction in virtual worlds, a generic interaction model and an extended model including additional services.