Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Virtual context based services for support of interaction in virtual worlds
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Virtual context based services for multiplayer online games to facilitate community participation
Multimedia Tools and Applications
Proceedings of Graphics Interface 2011
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
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Voice communication has become an important part of interaction between players in many Multiplayer Online Games (MOGs). Successful team play depends on fast perception of and adaptation to the opponent's actions. Current voice communication tools utilize a single chat room for all team members. However several tactical situations require communication within sub groups which would interfere with other important group communication. There is a need to provide parallel dynamic communication to support current MOG scenarios demanding hierarchical grouping, increasing group sizes and handling of tactical as well as rapidly changing situations. We have developed a concept to support dynamic voice communication and implemented a tool to support communication in different game situations. Our solution supports template based pre-planning, adaptation to different game situations in real time and is easily pluggable on existing voice communication tools.