Dynamic voice communication support for multiplayer online games

  • Authors:
  • Tomas Hildebrandt;Sonja Bergsträßer;Christoph Rensing;Ralf Steinmetz

  • Affiliations:
  • TU Darmstadt, Germany;TU Darmstadt, Germany;TU Darmstadt, Germany;TU Darmstadt, Germany

  • Venue:
  • Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
  • Year:
  • 2008

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Abstract

Voice communication has become an important part of interaction between players in many Multiplayer Online Games (MOGs). Successful team play depends on fast perception of and adaptation to the opponent's actions. Current voice communication tools utilize a single chat room for all team members. However several tactical situations require communication within sub groups which would interfere with other important group communication. There is a need to provide parallel dynamic communication to support current MOG scenarios demanding hierarchical grouping, increasing group sizes and handling of tactical as well as rapidly changing situations. We have developed a concept to support dynamic voice communication and implemented a tool to support communication in different game situations. Our solution supports template based pre-planning, adaptation to different game situations in real time and is easily pluggable on existing voice communication tools.