On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
HeartBeat: an outdoor pervasive game for children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a head-up game for children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
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This research examines the feasibility of rule customization for a genre of pervasive games for children called Head-Up Games [11], which are intended to be played outdoors by children and to encourage physical activity and social interaction. An interface to allow customization of game rules was created. An evaluation involving 22 children aged 11--13, showed that children are able to customize the game and this can be an effective means of keeping them engaged with such games for longer periods.