Weekend battle: an entertainment system for improving workers' motivation

  • Authors:
  • Itaru Kuramoto;Kazumasa Kashiwagi;Tomomi Uemura;Yu Shibuya;Yoshihiro Tsujino

  • Affiliations:
  • Kyoto Institute of Technology Matsugasaki, Sakyo-ku, Kyoto, JAPAN;Kyoto Institute of Technology Matsugasaki, Sakyo-ku, Kyoto, JAPAN;Kyoto Institute of Technology Matsugasaki, Sakyo-ku, Kyoto, JAPAN;Kyoto Institute of Technology Matsugasaki, Sakyo-ku, Kyoto, JAPAN;Kyoto Institute of Technology Matsugasaki, Sakyo-ku, Kyoto, JAPAN

  • Venue:
  • Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2005

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Abstract

Entertainment has the power to improve workers' motivation. This improvement affects their productivity. Based on this idea, we have proposed the entertainment system for workers in the working environment. Weekend Battle is a new entertainment system which extends the fun of competition and collection, and which solves the problems which we pointed out in the previous entertainment system. In Weekend Battle, workers rear their avatars at weekdays, and their avatars fight against each other at weekend. The growth at weekdays is related with whether their avatars win or not at weekend, so we expect that they will work harder than without Weekend Battle.We implemented and evaluated Weekend Battle by an experiment for five weeks. The result indicated that Weekend Battle could improve the participants' motivation, and especially the competition could improve their productivity. Moreover, the entertainment system could produce the topic for their informal communication, so it was expected that it make their relationships better.