Groupware and social dynamics: eight challenges for developers
Communications of the ACM
Doom as an interface for process management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Weekend battle: an entertainment system for improving workers' motivation
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Why groupware succeeds: discretion or mandate?
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Using emotion in games: emotional flowers
Proceedings of the international conference on Advances in computer entertainment technology
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Many organizations do not use schedulers, that is schedule management and shared systems. Often, this is because users find it difficult to remain motivated to use such systems. Therefore, we have developed a casual schedule management and shared system that makes use of an avatar. The dress-up items and accessories available for each avatar increase, depending on the number of items in a schedule. This system can be used on mixi--a Japanese social networking site. From the results of our experiments, we found that our system was able to maintain a user's motivation. This is particularly true of users who are interested in acquiring dress-up items and accessories, as we found that they input their schedule more than the users who are less interested in those aspects of the system.