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Incentives for sharing in peer-to-peer networks
Proceedings of the 3rd ACM conference on Electronic Commerce
Community Building on the Web: Secret Strategies for Successful Online Communities
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On the Move to Meaningful Internet Systems, 2002 - DOA/CoopIS/ODBASE 2002 Confederated International Conferences DOA, CoopIS and ODBASE 2002
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P2P '03 Proceedings of the 3rd International Conference on Peer-to-Peer Computing
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WI '04 Proceedings of the 2004 IEEE/WIC/ACM International Conference on Web Intelligence
User Motivation and Persuasion Strategy for Peer-to-Peer Communities
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 07
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Strangers and friends: collaborative play in world of warcraft
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CHI '07 Extended Abstracts on Human Factors in Computing Systems
A System Dynamics Approach to Study Virtual Communities
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Results from deploying a participation incentive mechanism within the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Users in Volatile Communities: Studying Active Participation and Community Evolution
UM '07 Proceedings of the 11th international conference on User Modeling
"Open Learner Models: Research Questions" Special Issue of the IJAIED
International Journal of Artificial Intelligence in Education
Theory-driven design strategies for technologies that support behavior change in everyday life
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Activity awareness in family-based healthy living online social networks
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Physical activity motivating games: virtual rewards for real activity
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UM'03 Proceedings of the 9th international conference on User modeling
Ontological technologies for user modelling
International Journal of Metadata, Semantics and Ontologies
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The adaptive web
Social comparisons to motivate contributions to an online community
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Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America
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PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Visualizing personal relations in online communities
AH'06 Proceedings of the 4th international conference on Adaptive Hypermedia and Adaptive Web-Based Systems
Integrating learning and engagement in narrative-centered learning environments
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Social visualization encouraging participation in online communities
CRIWG'06 Proceedings of the 12th international conference on Groupware: design, implementation, and use
Happier together: integrating a wellness application into a social network site
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Fish'n'Steps: encouraging physical activity with an interactive computer game
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From game design elements to gamefulness: defining "gamification"
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User Modeling and User-Adapted Interaction
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OCSC'13 Proceedings of the 5th international conference on Online Communities and Social Computing
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The explosive growth of Web-based social applications over the last 10聽years has led people to engage in online communities for various purposes: to work, learn, play, share time and mementos with friends and family and engage in public action. Social Computing Applications (SCA) allow users to discuss various topics in online forums, share their thoughts in blogs, share photos, videos, bookmarks, and connect with friends through social networks. Yet, the design of successful social applications that attract and sustain active contribution by their users still remains more of an art than a science. My research over the last 10聽years has been based on the hypothesis that it is possible to incorporate mechanisms and tools in the design of the social application that can motivate users to participate, and more generally, to change their behavior in a desirable way, which is beneficial for the community. Since different people are motivated by different things, it can be expected that personalizing the incentives and the way the rewards are presented to the individual, would be beneficial. Also since communities have different needs in different phases of their existence, it is necessary to model the changing needs of communities and adapt the incentive mechanisms accordingly, to attract the kind of contributions that are beneficial. Therefore User and Group (Community) Modeling is an important area in the design of incentive mechanisms. This paper presents an overview of different approaches to motivate users to participate. These approaches are based on various theories from the area of social psychology and behavioral economics and involve rewards mechanisms, reputation, open group user modeling, and social visualization. Future trends are outlined towards convergence with the areas of persuasive systems design, adaptive/personalized systems, and intelligent social learning environments.