Presence, creativity and collaborative work in virtual environments

  • Authors:
  • Ilona Heldal;David Roberts;Lars Bråthe;Robin Wolff

  • Affiliations:
  • Dept. of Technology Management and Economics, Chalmers University of Technology, Göteborg, Sweden;The Center for Virtual Environments, The University of Salford, Salford, UK;Volvo Powertrain Corp., Göteborg, Sweden;The Center for Virtual Environments, The University of Salford, Salford, UK

  • Venue:
  • HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
  • Year:
  • 2007

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Abstract

Research has identified many different concepts and factors, e.g. immersiveness, presence, performance, interaction, and defined a large number of guidelines that contribute to developing advanced virtual environments (VEs). By reviewing research on differences between individual work and group work, and how it is influenced by these factors, this paper aims to improve understanding of networked collaboration. Allowing creativity is considered to promote higher quality of work in general. The paper examines the impact of creativity on work in VEs, with focus on understanding the relationship between presence and creativity in collaborative virtual environments (CVEs). It is found that important prerequisites for successful outcomes are balance between presence and copresence and providing enough time and space for individual contributions.