Lead users: a source of novel product concepts
Management Science
Interactive diagrams for design genetics: implementing intelligent processors
Intelligent CAD systems II: implementational issues
Why interaction is more powerful than algorithms
Communications of the ACM
Evolutionary Design by Computers with CDrom
Evolutionary Design by Computers with CDrom
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms and Simulated Annealing
Genetic Algorithms and Simulated Annealing
Basic Algorithms and Operators
Basic Algorithms and Operators
Multi-Objective Optimization Using Evolutionary Algorithms
Multi-Objective Optimization Using Evolutionary Algorithms
Computational models of creative designing based on situated cognition
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Participatory Design: Issues and Concerns
Computer Supported Cooperative Work
Patterns of innovation: a web-based MATLAB programming contest
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Improving problem definition through interactive evolutionary computation
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Recombinant Uncertainty in Technological Search
Management Science
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creativity in Science: Chance, Logic, Genius, and Zeitgeist
Creativity in Science: Chance, Logic, Genius, and Zeitgeist
Beyond binary choices: integrating individual and social creativity
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
The Wealth of Networks: How Social Production Transforms Markets and Freedom
The Wealth of Networks: How Social Production Transforms Markets and Freedom
ScratchR: sharing user-generated programmable media
Proceedings of the 6th international conference on Interaction design and children
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Picbreeder: evolving pictures collaboratively online
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When Computers Were Human
Communications of the ACM - Scratch Programming for All
Financial incentives and the "performance of crowds"
Proceedings of the ACM SIGKDD Workshop on Human Computation
Who are the crowdworkers?: shifting demographics in mechanical turk
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Translation by iterative collaboration between monolingual users
Proceedings of the ACM SIGKDD Workshop on Human Computation
Translation by iterative collaboration between monolingual users
Proceedings of Graphics Interface 2010
The Journal of Machine Learning Research
Soylent: a word processor with a crowd inside
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Affective computational priming and creativity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooks or cobblers?: crowd creativity through combination
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Field trial of Tiramisu: crowd-sourcing bus arrival times to spur co-design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Utility of human-computer interactions: toward a science of preference measurement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shepherding the crowd: managing and providing feedback to crowd workers
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Feature selection in crowd creativity
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
Massive multiplayer human computation for fun, money, and survival
ICWE'11 Proceedings of the 11th international conference on Current Trends in Web Engineering
Modeling memes: a memetic view of affordance learning
Modeling memes: a memetic view of affordance learning
Proceedings of the 2013 conference on Computer supported cooperative work
Crowdboard: an augmented whiteboard to support large-scale co-design
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
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A method of organizing the crowd to generate ideas is described. It integrates crowds using evolutionary algorithms. The method increases the creativity of ideas across generations, and it works better than greenfield idea generation. Specifically, a design space of internet-scale idea generation systems is defined, and one instance is tested: a crowd idea generation system that uses combination to improve previous designs. The key process of the system is the following: A crowd generates designs, then another crowd combines the designs of the previous crowd. In an experiment with 540 participants, the combined designs were compared to the initial designs and to the designs produced by a greenfield idea generation system. The results show that the sequential combination system produced more creative ideas in the last generation and outperformed the greenfield idea generation system. The design space of crowdsourced idea generation developed here may be used to instantiate systems that can be applied to a wide range of design problems. The work has both pragmatic and theoretical implications: New forms of coordination are now possible, and, using the crowd, it is possible to test existing and emerging theories of coordination and participatory design. Moreover, it may be possible for human designers, organized as a crowd, to codesign with each other and with automated algorithms.