A diary study of task switching and interruptions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Momentum: getting and staying on topic during a brainstorm
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Who are the crowdworkers?: shifting demographics in mechanical turk
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Quality management on Amazon Mechanical Turk
Proceedings of the ACM SIGKDD Workshop on Human Computation
Learning how to feel again: towards affective workplace presence and communication technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2013 conference on Computer supported cooperative work
An internet-scale idea generation system
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
Priming creativity through improvisation on an adaptive musical instrument
Proceedings of the 9th ACM Conference on Creativity & Cognition
A pilot study of using crowds in the classroom
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Influencing visual judgment through affective priming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Smart Face: enhancing creativity during video conferences using real-time facial deformation
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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While studies have shown that affect influences creativity, few investigate how affect influences creative performance with creativity support tools. Drawing from methods commonly used in psychology research, we present affective computational priming, a new method for manipulating affect using digitally embedded stimuli. We present two studies that explore computational techniques for inducing positive, neutral, and negative affect and examine their impact on idea generation with creativity support tools. Our results suggest that positive affective computational priming positively influences the quality of ideas generated. We discuss opportunities for future HCI research and offer practical applications of affective computational priming.