“Thick” authenticity: new media and authentic learning
Journal of Interactive Learning Research
Contextual Design: Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems
Practical guide to controlled experiments on the web: listen to your customers not to the hippo
Proceedings of the 13th ACM SIGKDD international conference on Knowledge discovery and data mining
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Momentum: getting and staying on topic during a brainstorm
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapidly exploring application design through speed dating
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Analyzing the Amazon Mechanical Turk marketplace
XRDS: Crossroads, The ACM Magazine for Students - Comp-YOU-Ter
Affective computational priming and creativity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooks or cobblers?: crowd creativity through combination
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A crowdsourcing model for receiving design critique
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Crowds in two seconds: enabling realtime crowd-powered interfaces
Proceedings of the 24th annual ACM symposium on User interface software and technology
Shepherding the crowd yields better work
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Voyant: generating structured feedback on visual designs using a crowd of non-experts
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
CrowdCrit: crowdsourcing and aggregating visual design critique
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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Industry relies on higher education to prepare students for careers in innovation. Fulfilling this obligation is especially difficult in classroom settings, which often lack authentic interaction with the outside world. Online crowdsourcing has the potential to change this. Our research explores if and how online crowds can support student learning in the classroom. We explore how scalable, diverse, immediate (and often ambiguous and conflicting) input from online crowds affects student learning and motivation for project-based innovation work. In a pilot study with three classrooms, we explore interactions with the crowd at four key stages of the innovation process: needfinding, ideating, testing, and pitching. Students reported that online crowds helped them quickly and inexpensively identify needs and uncover issues with early-stage prototypes, although they favored face-to-face interactions for more contextual feed-back. We share early evidence and discuss implications for creating a socio-technical infrastructure to more effectively use crowdsourcing in education.