"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Play Between Worlds: Exploring Online Game Culture
Play Between Worlds: Exploring Online Game Culture
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Do men heal more when in drag?: conflicting identity cues between user and avatar
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using sequential observations to model and predict player behavior
Proceedings of the 6th International Conference on Foundations of Digital Games
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This paper documents the use of a multimodal data collection tool developed for research on Massively Multiplayer Online Games (MMOGs). Addressing a central problem of qualitative research on MMOGs - how to document the activities of players' domestic, everyday/everynight play practices - we describe how the virtual 'travelogue' allows participants to share, and annotate, screenshots of their MMOG play. Based on our preliminary analysis of 69 travelogues, we explore how these texts function similar to travel postcards, as generic images of in-game events and environments that are personalized and narrativized through players' annotations. We also discuss two themes across the travelogues, (in)authenticity and individualization, that illuminate the ways players negotiate the standardizing effect of many MMOG play experiences.