Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Body and mind: a study of avatar personalization in three virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual postcards: multimodal stories of online play
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the International Conference on the Foundations of Digital Games
Theoretical and methodological challenges (and opportunities) in virtual worlds research
Proceedings of the International Conference on the Foundations of Digital Games
How players value their characters in world of warcraft
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Studies in the Proteus Effect have shown that users conform to stereotypes associated with their avatar's appearance. In this study, we used longitudinal behavioral data from 1,040 users in a virtual world to examine the behavioral outcome of conflicting gender cues between user and avatar. We found that virtual gender had a significant effect on in-game behaviors for both healing and player-vs-player activity.