Ontology-based operators for e-business model de- and reconstruction
Proceedings of the 1st international conference on Knowledge capture
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EGVE '03 Proceedings of the workshop on Virtual environments 2003
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Wikinomics: How Mass Collaboration Changes Everything
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The virtual cathedral and the virtual bazaar
ACM SIGMIS Database
Why people buy virtual items in virtual worlds with real money
ACM SIGMIS Database
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Marketing to the social web: how digital customer communities build your business
Virtual reality applications with user interface for dynamic content development
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INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
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Electronic Commerce Research
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Virtual Worlds (or, VWs) are an intriguing field of research. In particular, VWs appear to create new opportunities for integrating the business of the firm with Information Technology (or, IT). This article is a first attempt to address the topic of how owning and maintaining a VW can impact on the business models of firms and on the literature on business models, and VWs are examined in order to understand the relationship between them. A qualitative methodology is proposed to sketch a radar map framework, which is able to identify value drivers and the subsequent impact on elements of value proposition. Although they need to be tested and verified, the findings provided in this work might offer support for firms looking to VWs as a new way to implement a winning business model. Finally, suggestions for empowering future research are proposed and examined.