Is it wrong to play violent video games?
Ethics and Information Technology
Play Between Worlds: Exploring Online Game Culture
Play Between Worlds: Exploring Online Game Culture
My avatar, my self: Virtual harm and attachment
Ethics and Information Technology
Locating the wrongness in ultra-violent video games
Ethics and Information Technology
A Humean approach to assessing the moral significance of ultra-violent video games
Ethics and Information Technology
The Ethics of Computer Games
Why unreal punishments in response to unreal crimes might actually be a really good thing
Ethics and Information Technology
Ethics and Information Technology
Getting `virtual' wrongs right
Ethics and Information Technology
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The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from a number of significant shortcomings that make them ineffective. This essay argues that video games are defensible from the perspective of Kantian, Aristotelian, and utilitarian moral theories.