The ultimate game developer's sourcebook
The ultimate game developer's sourcebook
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Game Development: Harder Than You Think
Queue - Game Development
Ultimate 3D Game Engine Design & Architecture
Ultimate 3D Game Engine Design & Architecture
Multi-threaded game engine design
Proceedings of the 3rd Australasian conference on Interactive entertainment
Component based game development: a solution to escalating costs and expanding deadlines?
CBSE'07 Proceedings of the 10th international conference on Component-based software engineering
Extensive Evaluation of Using a Game Project in a Software Architecture Course
ACM Transactions on Computing Education (TOCE)
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This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its development. We present a number of key aspects that may help to define the problem space and provide a catalogue of questions that we believe identify areas of interest for future investigation.