Game Development: Harder Than You Think
Queue - Game Development
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Component based game development: a solution to escalating costs and expanding deadlines?
CBSE'07 Proceedings of the 10th international conference on Component-based software engineering
Game development documentation and institutional collection development policy
Proceedings of the 11th annual international ACM/IEEE joint conference on Digital libraries
How to integrate domain-specific languages into the game development process
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Automating the implementation of games based on model-driven authoring environments
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
The effectiveness and efficiency of model driven game design
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Proceedings of the 2012 workshop on Domain-specific modeling
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Model-driven game development (MDGD) is an emerging paradigm where models become first-order elements in game development, maintenance, and evolution. In this article, we present a first approach to 2D platform game prototyping automatization through the use of model-driven engineering (MDE). Platform-independent models (PIM) define the structure and the behavior of the games and a platform-specific model (PSM) describes the game control mapping. Automatic MOFscript transformations from these models generate the software prototype code in C++. As an example, Bubble Bobble has been prototyped in a few hours following the MDGD approach. The resulting code generation represents 93% of the game prototype.