How to integrate domain-specific languages into the game development process

  • Authors:
  • Robert Walter;Maic Masuch

  • Affiliations:
  • University of Duisburg-Essen, Duisburg, Germany;University of Duisburg-Essen, Duisburg, Germany

  • Venue:
  • Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2011

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Abstract

Domain-specific languages make the relevant details of a domain explicit while omitting the distracting ones. This implies many benefits regarding development speed and quality as well as the exchange of information between expert groups. In order to utilize these benefits for game development, we present a language engineering workflow that describes best practices to identify a reasonable domain abstraction, illustrated by means of a language for 2D Point &Click Adventures. We discuss how this process can be integrated into an agile, iterative development process and what thereby needs to be considered.