Domain-specific languages: an annotated bibliography
ACM SIGPLAN Notices
Game Development Essentials: Game Project Management: Game Project Management
Game Development Essentials: Game Project Management: Game Project Management
The Definitive ANTLR Reference: Building Domain-Specific Languages
The Definitive ANTLR Reference: Building Domain-Specific Languages
A gameplay definition through videogame classification
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Software Language Engineering: Creating Domain-Specific Languages Using Metamodels
Software Language Engineering: Creating Domain-Specific Languages Using Metamodels
Facilitating language-oriented game development by the help of language workbenches
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Automatic prototyping in model-driven game development
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Domain Specific Languages
Language Implementation Patterns: Create Your Own Domain-Specific and General Programming Languages
Language Implementation Patterns: Create Your Own Domain-Specific and General Programming Languages
Proceedings of the 2012 workshop on Domain-specific modeling
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Domain-specific languages make the relevant details of a domain explicit while omitting the distracting ones. This implies many benefits regarding development speed and quality as well as the exchange of information between expert groups. In order to utilize these benefits for game development, we present a language engineering workflow that describes best practices to identify a reasonable domain abstraction, illustrated by means of a language for 2D Point &Click Adventures. We discuss how this process can be integrated into an agile, iterative development process and what thereby needs to be considered.