The incredible shrinking pipeline
Communications of the ACM
Engaging girls with computers through software games
Communications of the ACM
An ACM-W literature review on women in computing
ACM SIGCSE Bulletin - Women and Computing
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Gaming for middle school students: building virtual worlds
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
AgentCubes: Incremental 3D end-user development
Journal of Visual Languages and Computing
Proceedings of the 41st ACM technical symposium on Computer science education
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In this paper we share experiences from a 2-week game-design project using the introductory programming environment AgentSheets with middle school students (6-8 grades) during a summer computing course at a public middle school in northern California. We examine factors that influence students. desire to continue working with the software, looking at similarities and differences between boys and girls, students with high or low levels of prior experience, and variables which we hypothesize might contribute to continuing motivation. Our findings suggest that programming in the context of game design can be of interest to a broad range of students, not only those who already are engaged in technological activities.