Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
The design of children's technology
The design of children's technology
KLeOS: A Personal, Mobile, Knowledge and Learning Organisation System
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Proceedings of the 9th international conference on Intelligent user interfaces
Replaying history: learning world history through playing "civilization iii"
Replaying history: learning world history through playing "civilization iii"
Making educational computer games "educational"
Proceedings of the 2005 conference on Interaction design and children
Ontology-based framework for context-aware mobile learning
Proceedings of the 2006 international conference on Wireless communications and mobile computing
Electromagnetism supercharged!: learning physics with digital simulation games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Classroom goal structures for educational math game application
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Effects of handheld games on students learning in mathematics
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Motivation-driven educational game design: applying best practices to music education
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Computer role-playing games as a vehicle for teaching history, culture, and language
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Mobile 3D Graphics
An Experimental Evaluation of Logiocando, an Intelligent Tutoring Hypermedia System
International Journal of Artificial Intelligence in Education
Editorial: Special issue on edutainment (E-learning and game)
Computers and Graphics
Explore! possibilities and challenges of mobile learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quiet captures: a tool for capturing the evidence of seamless learning with mobile devices
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Interactive mixed reality for collaborative remote laboratories
MTDL '11 Proceedings of the third international ACM workshop on Multimedia technologies for distance learning
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
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This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suited for learning through mobile systems (m-learning).From a technological point of view, the main novelty of our system is its slim architecture. Minimal investments are required because the system runs on the students' own cellular phones. Experimental studies indicate that gameplay is able to trigger a desire to learn more about ancient history and to make archaeological visits more exciting and learning about the past more effective.