Toward universal mobile interaction for shared displays
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Hand's 3D movement detection with one handheld camera
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
UCam: direct manipulation using handheld camera for 3d gesture interaction
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
The visualization of mass information in social network with a holistic view
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
Cell phone puppets: turning mobile phones into performing objects
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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Social network games (SNGs) are among the most popular games recently. Different from the asynchronous and online based SNGs, we present Surprise Grabber to see how tangible gesture interface could benefit the synchronous co-located social game. In Surprise Grabber, users control a virtual grabber's moving in 3D game to catch the gifts by using their camera phone. An efficient code running on the phone detects hand motion, delivers results to Serve PC and provides feedbacks in real time. Distinguished from online SNGS, all players stand together in front of a public display. The results of the pilot user studies showed that: 1) Gesture interface was easy to catch up and made the game more immersive; 2) Occasionally inaccuracy in hand motion detection made the game more competitive instead of frustrating players; 3) Players' performances were obviously influenced by the social atmosphere; 4) In most cases, players' performances became better or worse at the same time.