Evaluation of the CyberGlove as a whole-hand input device
ACM Transactions on Computer-Human Interaction (TOCHI)
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Second Life: The Official Guide
Second Life: The Official Guide
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Defense and security applications of modeling and simulation - grand challenges and current efforts
Proceedings of the Winter Simulation Conference
AMITIES: avatar-mediated interactive training and individualized experience system
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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An evolution of remote control puppetry systems is presented. These systems have been designed to provide high quality trainer to trainee communication in game scenarios containing multiple digital puppets with interaction occurring over long haul networks. The design requirements were to support dynamic switching of control between multiple puppets; suspension of disbelief when communicating through puppets; sensitivity to network bandwidth requirements; and as an affordable tool for professional interactive trainers (Interactors). The resulting system uses a novel pose blending solution guided by a scaled down desktop range motion capture controller as well as traditional button devices running on an standard game computer. This work incorporates aspects of motion capture, digital puppet design and rigging, game engines, networking, interactive performance, control devices and training.